My name is James Bond, I am a game developer with experience in Unity and Unreal Engine. I will be tracking projects I've created as part of training programs, solo practice, and game jam participations here on this page.
These are projects I am actively working on and am aiming to see through to completion as finished products.
This is a 1st person horror game being developed in Unreal Engine 5. It is currently in a very light prototype stage. I have an active dev log for this project where I walk through what I have done, am doing, and will do, for this project from start to finish. The dev log for this project is on my website, linked above. This project will remain free to download while it is in a prototype state.
These are projects I'm working on almost entirely from scratch, where I can. These will likely be recreations of existing games or ideas as I continue to try and improve in game development.
Up first is Pong in Unreal Engine 5. This is part one of a three part project where I am recreating Pong in a couple of different ways to become more familiar with physics simulation and interaction in virtual environments. Part two will be in Unity and is currently in progress.
Next up is Pong in Unity2D. This is part two of a three part project. In this version, the "ball" is a square, which made some of the physics a little more simple but I intend on expanding on it eventually. This version of the project includes a dynamic difficulty system. The ball and the enemy player both slowly get a little faster (at different rates) as the game progresses. This difficulty has a maximum, but it doesn't stall if the Player isn't doing well, which is a note for future iterations.
These are projects I worked on by following along with a tutorial. Generally these were done step-by-step, and helped me become more familiar with a specific tool or focus.
This was the follow up project to Toon Tanks and the final project created as part of the GameDev.tv UE5 training in Udemy. The focus here was in animation blending and AI behavior implementation.
This was the follow up project to Crypt Raider during my training in Unreal Engine 5. The focus here was on setting up basic combat systems and implementing UI.
This was one of the earlier training projects I worked on in Unreal Engine 5. It was a bit of an introduction to the Lumen lighting system and setting up colliders.